Moon Hollow (Casual)
GDD: https://www.figma.com/board/NtKDWkWdho0fX96edfcZCn/Whiteboard?node-id=1809-1583&...
STORY:
Our great tree, Moon Hollow, has been magically sealed for untold generations. The Eternal Mad King Lun stands at the top of the tree maintaining this Sealing.
You are a resistance fighter that must pass the leaders of King Lun's Court and slay the King so that we might be free.
HOW TO PLAY:
Dice are rolled at the start of your turn, then placed into the slots on your cards. Click a dice, then click a slot to use that card.
Activation slots include:
- Blank: Wild. Any dice fits here.
- Match: Dice with the matching number fit here.
- Min: Dice lower than the number fit here.
- Max: Dice higher than the number fit here.
When you end your turn, the enemy will take the action pointed to on their side of the screen and then will move to the next entry for their next turn.
DEBUG CHEAT:
Click on the "Atlas" name for your character in the upper left to win the current fight.
Comments
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The "Bash" card seems broken. The text says "Deal 2 dice damage", but it actually only does 2 damage every time. Bulwark and Shield appear to be rolling dice properly.
Well now that is bizarre...it works on the local build and runs the same stuff as the other dice rolling abilities...thanks for the heads up!
The game looks fun but I can't figure out the controls. I know I need to assign dice to a tile but it only works very rarely when I am trying clicking one and then the other, clicking and dragging both directions, and holding spacebar while doing these things.
Thanks for checking it out! I uploaded a new version with LOTS of improvements! Hopefully it makes sense now, let me know if you can't work it out!
Yes it works now! I didn't understand that resources were all lost at end of turn, and that activating tiles with no dice was free.
The game is not very balanced at present, but the general idea is good and it certainly has the potential to be fun. I beat the ladybug cult, but the king was taking too long so I clicked the top left of the screen where the insta win button used to be to see if it still works and it does.
Hah, ya, the balance is all over the place. Originally this was a board game so you'd have 2-4 of these characters all throwing around elements and buffing each other. Needs more tuning to make it a singleplayer experience. Maybe not losing elements on end of a turn? Faster element generation? More dice? More card slots? ALL OF THE ABOVE!?