Nan0
DESCRIPTION
You are a nanobot tasked with charging the sub-routines of your anime cyborg protagonist. Charge the circles, avoid the viruses' attacks, and get as high of a score as you can!
CONTROLS
Your mouse cursor is your character. Hover over the gray circles to charge them and increase your score.
Every circle charged will fall into the multiplier column on the right. Once the column is built to the very top, your score multiplier will increase and the column will be erased. Build as many as you can to scale your score multiplier!
THEME
Built to Scale
Not only are you increasing the scale of the charging circle while you are charging it (the inside circle grows), we have circles of different sizes that allow for differing degrees of dodging freedom while charging them.
Each circle collected will build a column in the multiplier bar, allowing for the player to literally build the scaling value of their score.
CREDITS
Music and audio provided by weloveindies.com
Leaderboard by Quiver
The Fox Hollow Games community for their support, tutelage, and resources shared for nearly a full year now
Infinite gratitude to my wife for supporting me in trying to build things people enjoy and to my kids for inspiring to make things they would enjoy
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Fox Hollow Games |
Genre | Action |
Made with | Godot |
Tags | Arcade, Bullet Hell, High Score, leaderboard, Mouse only, Score Attack, Vector |
Comments
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I see some love being thrown at the game and I love it, it seems more paced at the start, new weapons look sick and adds to the gameplay. Really well done, can't wait to see what this evolves into.
Some notes that you're probably aware, but the weapons are still invisible at times so you just get showered with crazy fast bullets out of nowhere. This is my main setback with the game right now.
Keep up the good work, cheers!
Thanks for commenting AND IS THAT REALLY STILL HAPPENING?? ðŸ˜
Love it. Im really impressed with of fast you learned the game engine, and on top of that, manage to implement what you had in mind.
I think there is a bug though. When you clear a ball, and it spawns to the right and falls down, (for me, this happened alot and i got screenshot proof on your discord) the balls stack on top of each other pixel-perfect and wont topple over. If you work more on the game after the jam maybe the balls could randomly spawn on the x-axis to make sure this doesnt happen :D
Thanks so much, Nemphis! Ya, they can definitely stack and I didn't have time to work out a good solution for it. Added to the post-jam polish list!
Really fun little bullet hell, the sounds and music are great and the art is simple but effective. I did encounter lasers that fired without any visual warning which was a bit annoying but great game oveerall!
Gah, that bug will be the death of me! Post-jam update for fixing the turrets not coming into the screen for sure haha.
Thanks for playing!
Nice implementation! I think there's a memory leak because the game crashed after a few minutes and the browser said it was using too much memory.
Thanks for playing! Very interesting, there shouldn't be but I can take a look. Thanks for the heads up!
Elegant game idea, implemented beautifully.
Amazing work. Had an absolute blast playing.
Thank you so much and thanks for playing!
The game is fun to play, however there's a bug that spawns enemies outside of your visible area, or just makes them invisible. This makes it really unplayable at some parts, where you can't even see from where you got hit. I got a 10k+ score only because of a bug, that lets you collect spheres after dying. I guess it's too late to fix it now, but I wish to see this get a bit more developed after the jam ends. Still the game looks really nice and me and my friend had some fun and rage trying to get a better score togheter.
Ya, that's my big bugaboo as well. I couldn't ever figure out what was happening there despite having thought I fixed it multiple times. Maybe post-jam I'll try to dive in and figure out what is going wrong there.
Thanks so much for playing!
Now I realised that the game has huge problem with refresh rate. The lower the refresh rate the slower the game is, there's less bullets on screen too, I had 144hz with my friend and the game was extremally hard. Now I get it how other people get scores so big.
Huh, interesting! Everything's tied to delta I believe, so I'm not sure what's going on there! Great catch!
KOOOOOL.
Thanks so much for playing! I hope you had a good time.