Miasma Theory
If you are getting stuck:
- Your buildings must be placed on an infested tile with no other building or resource on it. Resource harvesting buildings will harvest resources in adjacent tiles. For example, gnaw must be placed next to a forest, not inside a forest.
- Playing Gnaw next to a forest will harvest wood, allowing you to buy a Dissolve card, which will harvest stone. Once you have stone you can buy Engorge, which will harvest coal.
- In order to win the game, you must purchase and use the Consume Everything card available in the Evolve store.
Take the role of an eldritch horror bursting through the ground during the Industrial Revolution. Combine tower defense and card play as you expand and devour. Plan ahead! Every time you act, the angry mob takes one step closer to your hive.
Made with pride by:
Lead Developer | DarkDoomBringer - Adam Smith
Environmental & Character Artist | KolKhaos - Ian Asplund
Card Artist | Dabaniel - Daniel Smith
Production & Developer | Fox Hollow Games - Joseph Newell
Audio credits:
https://freesound.org/people/Magmi.Soundtracks/sounds/476556/ - Sci-Fi Music Loop 01 by Magmi.Soundtracks
https://freesound.org/people/burning-mir/sounds/622620/ - nightmare drone.wav by burning-mir
https://freesound.org/people/Joao_Janz/sounds/493498/ - Clothes Rustling Movement 13_5 by Joao_Janz
Blood Gush and Squelch by sillygrizzlies
dry branches cracking by SoundCollectah
sqeaking whining bubbles in water with burst by kernschall
Mud squelches from child walking along woodland path by chris_dagorne
Guy retching water and gasping for air by Tonsofpaperbrokenpen
Long intense stomach growl 1 by SamanthaCastleberry
Stomach Gurgle 4 by sribubba
male scream pain torture by martian
monster_scream by juanto9889
A pig grunting, grumbling and falling asleep (France, Limousin) by felix.blume
roar9 by aarontheonly
Slurping Noodles by sirTmoney
Splat/Squish 2 by mrickey13
Squelch 3 by JarredGibb
Step on a slug (Splat!) 2 by Breviceps
Studio roar by AugustSandberg
Wet Crunching 2 by Zott820
https://freesound.org/people/sillygrizzlies/sounds/635042/ https://freesound.org/people/SoundCollectah/sounds/109357/ https://freesound.org/people/kernschall/sounds/411099/ https://freesound.org/people/chris_dagorne/sounds/563155/ https://freesound.org/people/Tonsofpaperbrokenpen/sounds/157835/ https://freesound.org/people/SamanthaCastleberry/sounds/696396/ https://freesound.org/people/sribubba/sounds/202943/ https://freesound.org/people/martian/sounds/530471/ https://freesound.org/people/juanto9889/sounds/696331/ https://freesound.org/people/felix.blume/sounds/158746/ https://freesound.org/people/aarontheonly/sounds/614013/ https://freesound.org/people/sirTmoney/sounds/488578/ https://freesound.org/people/mrickey13/sounds/515619/ https://freesound.org/people/JarredGibb/sounds/217333/ https://freesound.org/people/Breviceps/sounds/447930/ https://freesound.org/people/AugustSandberg/sounds/265554/ https://freesound.org/people/Zott820/sounds/655707/
Status | Prototype |
Platforms | HTML5 |
Author | Fox Hollow Games |
Genre | Card Game, Puzzle |
Made with | GameMaker |
Tags | 2D, cthulhu, Deck Building, eldritch-horror, GameMaker, industrial-revolution, Pixel Art, Roguelike, Tower Defense |
Comments
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great game! would love to see more of this
Thank you! Glad you enjoyed the concept.
Cool game! Love the graphics!
Thanks so much, Jim! That was our artists' very first time trying this out, they'll love to hear that.
This has got to be the most innovative game I've played so far from the game jam submissions. You all created a new genre and that's not an easy feat.
The soundtrack is fitting, the graphics really blend well together. Congrats everyone! I hope to see more from you in the future!
Well thank you so much! Incredibly kind words. The team will love to hear this.
Great job! You started with a base concept that was fun, and added really nice graphics to make it appealing. I liked all of the squelching and nasty sounds that this game offers. The card art is appealing and it's pretty clear what each card does, plus the tutorial helps.
I did have some issues reading some of the cards which may be because i'm playing on web. I wasn't always certain what would be the best strategy or how to collect new card types. There is also a common card state based issue when highlighting over the bottom of the card, causing it to flash.
Overall, the gameplay felt fair, and relatively sticky. With a bit more polish and a clear end/win state, this could be pretty addicting. Excellent!
Thanks, Colton! Yes, we all agree that a good UX pass would boost this quite heavily. We're confident in the bones, just gotta refine the surface layer!
As a note, there is a clear win state! You need to purchase and play the "Consume Everything" card in the Evolve store. When played, it takes 50 turns. If you are still standing at the end, you spread over the entire island NOM NOM NOM
oh gotcha! Then I was fifty turns to victory!
Well done!
Thank you so much!
Great concept and execution! Really made me plan everything out! Awesome job!
Thank you so much! Planning ahead was a huge goal for the design. Glad to hear it landed!
Dope game! I loved it! Well done team!
Thanks so much for checking it out! We have many plans to improve it dramatically, but we're thrilled to have built our first game jam submission.